Showing posts with label monsters of note. Show all posts
Showing posts with label monsters of note. Show all posts

Sunday, July 13, 2014

Monsters of Note: the Jersey Devil

Today's Monster of Note is a real monster. People like Father Freak at least have recognizably human motives. But this thing...

The Jersey Devil

Rather than do the usual background stuff, I just want to talk about this thing, because I'm not 100% sure it's human. The traditional "Jersey Devil" was a thing for decades, but this creature has supplanted the old definition in the minds of most people.

The Jersey Devil is a Child of Lilith. The DNA it's left behind tested as human, so there you are. Not that it matters. I don't hesitate to call it a creature, instead of a man. It attacks campers and hikers in the New York and New Jersey areas with unthinking ferocity. It's shown absolutely no signs of self-preservation or any wish to communicate, and attacked park rangers who came too close. It runs from supers, and can somehow sense their presence.

Physical descriptions of the Devil are a mixed bag. Either it has the ability to change shape, or most people are too busy shitting their shorts to get an accurate picture. The most reliable reports come from flying supers who can get a good vantage on the thing. They generally agree that it has a massively exaggerated musculature, claws, fangs, and a snout like a wolf. Sometimes weird, ropy tentacles have entered the description, always coming from the creature's chest - so it might have some sort of extra limbs that aren't visible from the air at a distance.

Naturally the authorities want this thing caught and contained for study. Heroes and villains alike want it gone for their own reasons. There's a standing bounty on information leading to the capture of the beast, and a much larger one for any super (or mundane, but come on) who can actually corral it themselves.

The most successful attempts at capture have involved supers going into the woods in teams and trying to flush it out. There's been an interesting theory proposed, about using a friendly jacker (or chemical means) to de-power a super, send him in alone, and somehow regain his powers at the exact moment the creature is going to strike. Obviously this is a stupid plan, and hard to do, or someone would have pulled it off by now. If you think it sounds daring and fun, take my advice and get your head examined.

Saturday, July 12, 2014

Monsters of Note: the Scarab Guardian

Another African super is our Monster of Note today. He has a bunch of Egyptian names that translate to "scary mofo", but the most common English alias he has is "the Scarab Guardian".

The Scarab Guardian

The stories say that a European grave-robber was trapped in one of the pyramids he was looting - buried thousands of feet under unforgiving stone, pinioned in the lightless void of the realm of the dead, the curse of the Pharaohs gave him a choice. Serve them, or face the judgement of the ancient spirits he had offended. He was transformed into an eternally undead guardian and sentenced to guard the very tombs he had pilfered.

Of course this is all bullshit. The Scarab Guardian is a former villain who operated in Egypt. He was given a better offer by the Egyptian government after his capture, pardoned, and assigned to an Egyptian super-team: the National Historical Preservation Society. He's one of the uncommon "hero monsters", and an example of why personal feelings trump the "hero" and "villain" divide.

Like Beast-Boss in America, his powers include control over animals. Unlike Beast-Boss, he can't empower his animals, but he can physically merge with them and acquire their physical characteristics (in whole or in part). Physically, of course, he's ugly as sin - stark gray skin, glowing red eyes, unnatural bulges in his skin, and a weird scuttling gait due to the way his muscles and bones are structured.

Past

The Guardian started life as "the Scarab", an Egyptian villain. His M.O. was industrial theft around the port of Suez. The Egyptian government has sealed any records of the members of the NHPS's supers, but those in the know tell me he was an Egyptian native, probably born in Cairo from his accent and familiarity with the area, and apparently poor to lower class in his upbringing.

The authorities managed to trap him in a reinforced container along with a member of the NHPS. They had a conversation, and the outcome was that the Scarab came out peacefully, surrendered himself, and spent about a week in the slam before joining his new team.

Position

The Scarab Guardian usually operates solo, but his powers make him an excellent infiltrator, spy, and perimeter alarm system. He can see anywhere his animals can be, and he can shapeshift into anything you might commonly find in the region.

Personality

A big part of the Guardian's motivation is pride in the relics of Egypt and the history of the country. His own comments mark him as an Egyptian nationalist and patriot.

He's actually better adjusted than a lot of Children of Lilith. He avoids endangering people, mundane and super alike, and shows genuine compassion for lost tourists he's located with his powers. He's believed to be a Sunni Muslim, though how devout he is remains unclear.

He harbors a big grudge against Israel for the Six-Day War of 1967, and it's been suggested that his father might have been an Egyptian soldier who was killed during that conflict.

Powers

Like Beast-Boss, he can control animals through some sort of radio link to their nervous system. He has to physically contact one animal to bind to it, but those animals can apparently spread the control system like a contagion. This lets him take over whole swarms of animals at a time.

Aside from this, he can physically take on the traits of any animal he touches, partially or totally. He uses this power mostly to emulate the gods and monsters of myth - jackal-headed creatures, for example - for psychological purposes.

Aside from the reconnaissance value of his swarms, and the combat potential of certain animal types, the Scarab Guardian mostly uses his control for terror tactics. There was a story of a gang of tomb-robbers who descended into one particular pyramid. Only one made it out, covered in beetle bites, and he was committed to an insane asylum. No, the rest didn't die - the Scarab Guardian had managed to capture them and hand them over to the authorities. But you didn't read about that part in the papers, which is unofficially how parts of the Egyptian government like it. The more people who decide not to mess with the tombs, the happier everyone is.

Problems

Aside from being one ugly son of a bitch, the Scarab Guardian is somewhat averse to direct sunlight. Like most vampires, the Scarab Guardian's body is photosynthetic and he slips into a hibernation state if he receives enough bright sunlight.

Unlike Beast-Boss, the Guardian doesn't seem to be hurt or distracted if you injure his animals. He does care, though - don't just go around offing every bat you see and not expect him to pay you a visit.

Friday, July 11, 2014

Monsters of Note: Father Freak

The usual categorization for supers is "heroes, villains, and monsters". That's inaccurate, so here's the low-down:

When a child with super potential is born, they advance to Stage 1. Immediately the mitochondria in their cells starts a process of evolution, trying to bond with the cells and "repair" the body (which in reality has only been delivered, not injured). If they are successful, the child will advance to Stage 2 in a week's time. If they fail, they'll eventually bond, but imperfectly, and this process takes about three weeks. We call the former children "heroes or villains", but the original researchers dubbed them "Children of Eve". We call the latter "monsters", but they are also called "Children of Lilith".

Lilithim are invariably disfigured, grotesque, and inhuman, but they are still supers. Like any other human being, they can make moral decisions and do what they think is right. Since they tend to be rejected by society, they're more likely to be outcasts and misfits. They don't fall into the traditional "villain" role - they are often more destructive, and less social. And then there's some who are real monsters.

A great example is Father Freak. He is sometimes called "the demon of Detroit", and is monstrous both physically and mentally. He holds a twisted Black Mass at the St. Joseph Roman Catholic church, near Lafayette Park, and has destroyed the building's treasured stained glass windows.

Past

Some say he's a former priest, or an ordinary man whose faith was shattered. Either way, it is known that he holds an undying grudge against Christianity, and most benevolent expressions of other religious belief (such as the practice of alms and charitable giving among Muslims).

Personality

Father Freak doesn't seem very tormented, although psychological profiles suggest a deeply-rooted self-loathing and persecution complex. He occupies the St. Joseph church as his home, and is known to be a Stage Five superhuman. He seems content to practice Satanic rituals and other defilement at the church, and the police have proven repeatedly unable to stop him. He isn't destructive enough to prompt the military to approach with sufficient force to pose a real threat to him.

He welcomes guests to the church, provided they make no obvious attempt to worship; he enjoys the company of nonbelievers, the wretched, the outcast, and other kindred spirits.

Powers

Father Freak stands eight feet tall. His "skin" is a deeply black armored chitinous shell and affords him significant protection. Numerous cracks or fissures in the shell, and other orifices such as his eyes and mouth, continuously emit a peculiar silvery light. His vision seems to have compensated by spreading into the infrared and ultraviolet portions of the spectrum. He has six fingers and toes, and an extra joint in each major extremity.

He is capable of generating tremendously strong concussive blasts at range, apparently via some highly energetic interaction with the atmosphere. This power can also be used defensively; if he focuses, he can wrap himself into a nigh-impenetrable shield of force. This combined with his armor and inhumanly fast healing rate make him almost invulnerable. Even without his shield, he has shrugged off rounds from anti-materiel rifles and is known to have walked through a barrage of 20mm rounds from an M197 Gatling gun without breaking stride.

Problems

Father Freak's numerous psychological problems seem centered around his hatred of spirituality and teachings of love or kindness. It is believed that his feelings are based on his development as a Child of Lilith, and that his monstrous form unhinged his mind. If so, reminders of that trauma would probably trigger a very strong response.